Arcane Accuracy (Su): Less costly and less effective than Accurate Strike, but still pretty good. Spell Penetration, Weapon Focus (Scimitar) 3. Either is perfectly viable, but you’ll need 1 or 2 extra feats as a Dex-based Magus. I think the result is a powerful, well-balanced character that deals respectable damage per round and has a lot of combat support and out-of-combat utility choices from spellcasting. These points can be used to enchant your weapon. Bane Blade (Su): Bane weapons are normally hard to justify because it is so difficult to predict what you will be fighting. Mirror Image, Blur, Glitterdust, Effortless Armor (if Str-based, and you don’t need it until level 7+) Thundering Scimitar of the Bear God (+4, +1d6 Sonic, +1d6 Lightning, +5d6 Lightning (save for half, DC 24 Reflex) on crit), or Close Range (Ex): This opens up a lot of options for Spellstrike, including Disintegrate. Thundering Scimitar of the Bear God, or Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... but an Eldritch Scion in this game can use spell combat with his innate metamagic from Magus Arcana. "Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Leviathan’s Gift (Robe, Maximize Metamagic 6/day) – Artisan Item 3. Your email address will not be published. Required fields are marked *, Pathfinder: Kingmaker – Basic Magus Builds. Flamboyant Arcana (Ex): A Magus should never need Derring-Do, and with only 2/3 BAB it will be difficult to rely on Opportune Parry and Riposte. 9. 6. Jolt, or This ability gives you the ability to enchant your weapon with properties that match your alignment: A Lawful Good Magus will probably get the most out of this ability, since most enemies are Evil and/or Chaotic. Crane Riposte, Combat Reflexes So 3 times per day, you can fire out a swift action Hellfire Ray that does 405 damage (as long as you can hit with ranged touch attack, which you really should). I support a limited subset of Pathfinder's rules content. Seize the Moment, Greater Spell Penetration. Belt of Physical Perfection +8 Bane Blade costs an extra Pool point for enchanting your weapon, but it’s worth it. Because you’ll be saving more Pool points for Spell Recall, Enduring Blade is good to help conserve points for a vanilla Magus. Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. 6. 15. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Shield of Dawn, Stoneskin, Dimension Door, Greater Invisibility This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. On a wizard this might be alright, but if you'r every silenced you can just start hitting people with you magically enhanced weapon. pathfinder: kingmaker; Page 173 of 176 < Prev 1 ... Not as good as a Magus for melee (I do not have Magus Arcana), but much better than a Magus in spellcasting. And because you cannot apply Metamagic effects to scrolls, you cannot apply Magus Arcana to … 13. If you don’t want to dump Cha, leave it at 10 and drop Int to 15, then bump it at level 16. 12. This is a little costlier, at 2 pool points per use, but lots of very tough enemies can have 40+ AC and 8-10 TAC, which makes this a great nova ability. You can take advantage of this by replacing the Weapon Focus in the Str build with Exotic Weapon Proficiency (Dueling Sword), and obviously taking Improved Critical (Dueling Sword) instead of (Scimitar). Magus is a class in Pathfinder: Kingmaker. Prescient Defense (Su): This is good against solo enemies, but it's too expensive to maintain. 15. The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. Translating a Pathfinder Adventure Path like Wrath of the Righteous is no easy task. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. Spell Shield is considerably better. Arcane Scent (Ex) ( Blood of the Moon pg. The best ones for you are probably the ones with the “Runic Mageblade” property, because these will cancel the -2 Attack penalty that you incur when using Spell Combat. Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you’ll hit level 18, making the Ghost … Notably, this also gives the Touch spell the ability to crit when your weapon crits, not only on a natural 20. This counts as a Full-Round Action. Community Hub. To unlock Dragon Disciple at level 5 we need 5 points in Knowledge (Arcana), s… At level 11, this improves, and a Magus only has to expend Arcane Pool Points equal to 1/2 the level of the spell (rounded down, minimum 1). Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. just picked up the game and Magus is what I wanted to try. Spell Recall Arcane Pool The Magus is as much a martial class as it is a casting class, if not more. Dodge, Weapon Finesse 1. If you have long fights (common as you grow in level) or like to have several fights back to back, this can save you a huge number of arcane pool points. Improved Unarmed Strike The Magus must have 1 hand free to use this ability. Empowered Magic (Su): Damage spells are your bread and butter, so 50% more damage is nice. By spending 1 point from his arcane pool, the magus gains the scent special quality for 1 hour per magus … The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. Use whatever Finesse weapon you want, but I recommend using Rapiers or Scimitars. Magus is a class in Pathfinder: Kingmaker. Maximize Metamagic Rod If you want to use this on casters, there are much better ways to surpress casters. 17. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. Improved Critical (Dueling Sword), Greater Spell Penetration. All Games > RPG Games > Deep Silver Franchise > Pathfinder: Kingmaker - Enhanced Plus Edition > Downloadable Content > Pathfinder: Kingmaker - Arcane Unleashed. Magus Arcana. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Combat Reflexes gives you extra AoOs to capitalize on this, and helps you fight spellcasters, as you have a chance to get 2 AoOs on them when they’re casting spells (once when they start casting, and once when they release the spell). This is a Magus’ bread and butter. This allows you to cast a Touch spell and make a weapon attack to deliver the effect of the spell. Lawbringer (+8 Str Mithral Plate) – Dragn’s Masterpiece Item Ghost Blade. 7. Crane Style, Spell Penetration 3. Of course, you can use Spell Recall to recall Shocking Grasp for the same cost, and Shocking Grasp with no modifications does the same damage and grants you an extra attack thans to Spell Combat. Any magus who meets the prerequisites for a magus arcana can select that arcana. Dispelling Strike (Su): Potentially very powerful, but it costs too much to use. When they’re attacking the same target, they’ll each get +2 to hit, and a free Attack of Opportunity (AoO) when one of them crits. Hat of Mental Perfection +8 Don't bother taking this until fairly high levels when the damage from favorites like Shocking Grasp begins to lose its luster and ray spells become more prevalent. I support a limited subset of Pathfinder's rules content. You are required also to take Flamboyant Arcana, which is terrible, so I wouldn't bother unless you plan to use Deadly Stab or Stunning Stab frequently. Rod Wielder (Su): There aren't a lot of rods that contain spells. 4. As a Magus, you have two basic options available: Strength-based or Dex-based. Here’s a brief summary of what equipment your characters should be using around Endgame: Str The damage won't be fantastic, but it's a cheap way to get a little extra damage. Pathfinder: Kingmaker - Arcane Unleashed. Spell Combat Here are the builds. 1. There are a couple of things to know about getting into playing a Magus. The Pathfinder: Kingmaker wiki is a collaborative community dedicated to building a database for everything related to Owlcat Games' isometric, party-based RPG. Int-based Magi are able to copy scrolls into their spellbook the same as a Wizard, so you aren’t limited to your spells selected on level-up. 5. If you're one of the corner alignments (Lawful Good, Chaotic Good, etc.) Also note that many colored items are also links to the Paizo SRD. Installation: 1. This adds +2d6 Force damage against everything you attack for the duration. Their out-of-combat utility is limited. You’ll probably want one with 18-20, but 19-20 is passable. In campaigns with a lot of enemy spellcasters, this is a must. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. This is Elmindra's eldrich arcana mod upgraded for 2.0.6 From RedJordan's Github's edited version. Sword Saint and Eldritch Scion get alternate abilities instead of Spell Recall. I recommend you take Outflank on all of your melee fighters. 17. You can get a much better return for your arcane pool points from other arcanas. You cannot prepare spells with the Still Magic Arcana, therefore you cannot prepare spell scrolls with it either. Improved Critical (Scimitar), Seize the Moment Your Arcane Pool gives you points equal to (1/2 your level) + (your casting modifier), so you might be a bit starved at first but you’ll have plenty of points for most maps by mid-game. Pool Strike (Su): If you're low on spells but still have some arcane pool points to burn, this can be a tempting option. Disintegrate, Scirocco, True Sight. This helps to make up for your low BAB and the -2 penalty you take from Spell Strike by adding your casting modifier to all of your attack rolls this round. They use spells with focus on enhancing weapons and armor. 9. Disruptive (Ex): Mages are scary, and this is one of few ways for non-fighters to get Disruptive. This interacts with Spell Combat, meaning that you can cast Shocking Grasp, make a weapon attack to deliver the spell, and make all of your regular weapon attacks that round (at a -2 penalty). But a viable Arcane Archer-in-a-can? Pathfinder : Kingmaker ... You’ll have noticed Magus Arcana selections of Empower, Maximise and Quicken. Outflank Blind Fight makes you immune to Gaze attacks and helps you deal with concealment, which are both big problems later in the game. Jolt (+5 Scimitar, Runic Mageblade, +1d6 Lightning), Dex Reflection (Su): Expensive, but definitely worth it. Similarly, Spell Resistance is a big problem at certain points of the game. Main Campaign Companions Regongar - Tank/Melee DPS Overview. The first computer version of the tabletop classic, Pathfinder, the game uniquely offers a companion-focused story, massively detailed character development, and the ability to run your own kingdom. The magus must have the arcane redoubt magus arcana and be at least 12th level to select this magus arcana. Take whatever weapon you want, but I recommend Scimitar. It’s still worth it unless you’re True Neutral, in which case you get nothing. Gets better as he gains access to medium armor. Arcane Redoubt, Greater (Su): Very costly, very hard to time, and very expensive. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Critical Strike (Su): With a keen scimitar, you have a reasonably chance of scoring critical hits, and being able to cast an extra spell as a swift action means a lot of extra damage. Arcana 5, Mobility 3, Persuasion ... Scimitars have nice synergy with magus, so here we go. Eldritch Arcana This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you’ll hit level 18, making the Ghost Touch feature handy. 9. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. 11. Dragon disciple would be picked up at level 6 then if you do meet all the other prerequisites. Prescient Attack (Su): You are not sneak attacking, and very few enemies rely on dexterity for AC. Still Magic (Su): This can be helpful for escaping grapples or escaping ropes, but you spend most of your time in combat waving your hands around, which makes this fairly situational. Blind Fight Maneuver Mastery (Ex): The Magus really isn't the type of character to be doing a lot of combat maneuvers, but Trip wouldn't be the worst choice anyone has ever made. Arcane Redoubt (Su): Even if this were an immediate action, it would still be highly situational. Arcane Accuracy (Su) : The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all … If you don’t want to dump Str or Cha, leave them at 10, leave Dex at 17+2, and wait until level 16 to bump Int. At this level there are a lot of very scary spells to worry about, and this provides a very effective defense mechanism. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. 17. 3. The DC to concentrate will be absurdly high if you hit with even a mediocre damage spell, which effectively turns off the enemy caster for a turn. Pathfinder: Kingmaker. Magus is a class in Pathfinder: Wrath of the Righteous.Magus combines both magic and weapons while in combat. The duration will only be a few rounds, but the extra attacks should net you quite a bit of extra damage. If I understood how feats work, you only need dodge to get the crane style. Improved Unarmed Strike Black Salt (+5 Rapier, 2 points of damage to a random ability on hit, cannot reduce an ability below 7). Quickened Magic (Su): One extra chance to murder something as a swift action. Pool Strike, Clinging (Su): The damage from Pool Strike already isn't great, and an extra arcane pool point is too pricy for so little damage. Dimension Strike Install Unity Mod Manager 2. When you absolutely, positively have to drop somebody, this is how you do it. Although why did you take improved unarmed strike? Hat of Mental Perfection +8 21 ): The magus can sniff out other spellcasters. Broad Study (Ex): This makes multiclassing into Wizard or Witch somewhat viable, but because you need to be level 6 to take this arcana, your spellcasting abilities in the second class will be miles behind. You only get to use this once per day, which can be a very important choice. 1 level in a spontaneous arcane spell casting class (magus included) and 5 ranks in arcane knowledge. Empower Metamagic Rod Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once. The spell stays charged until you actually hit, so it’s not wasted unless you cast another spell. Steady Hand (+4 Dex, True Strike 3/Day) or Lightest Touch (+6 Dex, infinite Reduce Person) – Artisan items, ask for “something to increase speed” After that 2 points should go into CHAto increase the effectiveness of his spells and increase number of casts. Crane Style, Spell Penetration Lingering Pain (Su): Very situational, but very good. Regongar starts off with odd STR and DEX , so putting 1 point into each is highly recommended as soon as possible. Imagine a Maximized, Empowered disintegrate. Dodge, Improved Unarmed Strike Outflank Pool Strike, Thunderous (Su): Most enemies won't care about being deafened, and most things won't take any additional effect from sonic damage. The Magus list focuses mainly on combat-relevant spells that prioritize damage and enhance mobility. Regongar is the character with the highest base strength in the party. And if you have an eldritch bloodline it has to be draconic. You should be able to get a +1 around level 5, and you get access to progressively better ones fairly regularly. Minor Spoiler: Luckily there are some good ones. Str Build Devoted Blade (Su): Most of your enemies will be susceptible to either Holy or Unholy, and these abilities allow you to bypass DR and do a ton of extra damage. He can cast an empowered spell and still make all of his attacks in 1 round. Additionally, a Magus gains Medium Armor proficiency at level 7, and Heavy Armor proficiency at level 13. Familiar (Ex): Familiars are fantastic, and they can deliver touch attack spells for you and scout for you. Bane Blade 3. This is great! Pathfinder Kingmaker: Valerie Builds (Tank, Dragon, Kinetic, Bard), Pathfinder Kingmaker Class Tiers Ranked Guide, Pathfinder: Kingmaker – Basic Starting Guide, Pathfinder Kingmaker: Feats List (Effects & Prerequisites), Con 14 (13 if Eldritch Scion, bump at level 8). Spellstrike There are a lot of other good non-Agile Dueling Swords throughout the game, starting at level 5. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Dodge, Weapon Finesse Other archetypes will have fewer uses for their Pool points, though, and might want to take Wand Wielder instead, to get an expanded spell selection for their Spell Combat swift action. ... primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Silent Magic (Su): Very situational. ... Regongar’s class skills include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion and Use Magic Device. The magus can cast one spell per day as if it were modified by the Still Spell feat. This means that weapons with a high Crit range are even better for you than they are for most other classes. Your email address will not be published. Fireball, Displacement, Haste, Vampiric Touch, Slow Wand Mastery (Su): Most of your important spells won't require a save, which makes this less useful. Greater Spell Penetration, Critical Focus. 11. A basic overview of a couple functional single-classed Magus builds, and recommendations to modify them for other archetypes. 2. At level 1, you can give your weapon 1 Enchantment point, giving it a +1. You decide. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Use this early in a fight to really mess up someone scary. Blind Fight "Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. 18. Home Â» Guides Â» Pathfinder: Kingmaker – Basic Magus Builds. Enduring Blade (Su): The 1 minute duration on your blade enhancements really hurts, especially for long fights. 15. Vanish and Invisibility can be very handy for you, too, if you have the slots for them. Increase Dex at levels 4 and 8, bump Int at level 12. Rod Mastery (Su): There aren't a lot of rods that contain spells. Dueling Swords are Finessable and there is an excellent endgame +5 Agile Dueling Sword with 18-20 Crit range called Bloodhound. If you’re going to be a Sword Saint or Eldritch Archer, you definitely want to go with the Dex build. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. If you need a shield bonus, cast Shield or pick up a Mithral Buckler. This makes your weapon enchantments last 1 minute per level, instead of just 1 minute, at the cost of 1 additional Pool point when you enchant your weapon. Crane Wing The Str and Dex builds aren’t that different, really. Enduring Blade Hasted Assault (Su): Haste is one of the best buffs for combat characters, and the Magus is no exception. Crane Style Weapon Focus, Combat Reflexes There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The Full OP Build of the Kinetic Magus doing insane amounts of damage at high levels. Eventually, you can apply up to 5 Enchantment points to your weapon, and use them to grant other properties to your weapon. Spell Blending (Ex): You already have the vast majority of the spells you will want to cast, but this opens up a lot of options for you. Combat Reflexes Improved Critical 13. 9. This content requires the base game Pathfinder: Kingmaker - Enhanced Plus Edition on Steam in order to play. Devoted Blade Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. He does well as a melee attacker throughout the game and can be a very effective tank or off-tank beginning around Act 2, with the right spells. Ghost Touch allows you to deal full damage to ghost enemies, instead of half damage. Magus Arcana (Level 3, 6, 9, etc): This is primarily the way (aside from feats and spells) that you will customize your magus. 7. Arcane Accuracy I initially had the Crane Wing and Crane Riposte feats in this build, too, but Crane Wing has been patched not to work with Spell Combat, so it’s not worth it anymore. 5. Manticore Skin Boots (+4 Nat Armor, +10 Move) In general, you’ll want to go: When a Magus casts a spell with a casting time of 1 standard action, they can also make all of their weapon attacks at a -2 penalty. Arcane Accuracy is always useful. I recommend taking the Crane Style feat so you can Fight Defensively all the time. You can replace this feat with Crane Wing, and replace Crane Wing with whatever Weapon Focus feat you want. Devoted Blade is great – depending on your alignment. Outflank 5. Cone of Cold, Vampiric Shadow Shield, Cloudkill, Baleful Polymorph They use spells with focus on enhancing weapons and armor. Benefit: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch special abilities to the list of available options. By this level the damage will be 4d6, which isn't going to win any fights, but you could potentially do this every turn. As he grows in … Human Eldritch Knight/Illusionist STR … Dimension Strike makes all of your attacks this round target Touch AC (TAC). It's a high level example, but it's a beautiful concept. This guide is mostly going to focus on the “vanilla” Magus, and not the Archetypes, but I’ll point out a few important distinctions here and there.
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