Fire elemental: If the form you take is that of a Small fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 120 feet (perfect). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Earth elemental: As elemental body I except that you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. When you cast this spell to deal acid, cold, electricity, or fire damage, it is a spell of that type. We are expressly prohibited from charging you to use or access this content. It seems like one of two things is the case when you cast the spell: Option 1: I am still exactly the same base PC, but with a few added effects as noted in the description of the spell. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability. The elemental body spell has the descriptor of the element you choose. Elemental Movement (Su): You wither gain a cool new movement type, or you get really fast. Air elemental: If the form you take is that of a Medium air elemental, you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus Because you’re a sorcerer, you can usually replace material components with somatic components, so you don’t need to use a spell component pouch. The abilities you gain depend upon the type of elemental into which you change. Spells that can be cast during a single turn have the appropriate icon, as do those that can be cast as a free action or a reaction. Sylvan Sorcerer is a sub-class in Pathfinder: Wrath of the Righteous. Spells that take longer to cast list the time required, such as “1 … When you cast this spell, choose air, earth, fire, or water. I don't get how it's worded. Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. I’ve played my druids as once I have access to the higher level versions of the spell through wildshape, the first sentences of the higher level spells to apply to all sizes and the individual … This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. If you're not sure you survive raw hit point damage. You can manipulate the elemental nature of your spells. Fire elemental: If the form you take is that of a Small fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You can only be affected by one polymorph spell at a time. Domain/Subdomain: Air/Cloud, Lightning, Wind Enchantment Foil: Trick opponents who try to cast enchantments on you. When you cast this spell, you can assume the form of a Medium air, earth, fire, or Water Elemental. Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. Class Skill: Mobility. The abilities you gain depend upon the type of elemental into which you change. Pathfinder: Kingmaker. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which … However, Dragons can cast spells, so I would assume that you can also cast spells whil polymorphed. Level 4; School: Transmutation Water elemental: As elemental body I except that you gain a +4 size bonus to your Strength, a –2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. Those affected can use a full-round action to extinguish the flames and negate this additional damage. Earth elemental: As elemental body I except that you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. The Hypertext d20 SRD™ is owned by BoLS Interactive LLC. Otherwise, go for Beast Shape. Elemental Body IV. Wildblooded: Primal. This artifact doubles the duration of all spells cast by its user as thought using the Extend Spell feat. Of the many classes and archetypes found in the game, magic is present in two-thirds of them in some form, be it casting divine spells or harnessing raw magical energy. If this is something you want to do, go for Form of the Dragon. School transmutation (polymorph); Level sorcerer/wizard 4, Components V, S, M (the element you plan to assume). [citation needed] Spells can also be infused with poisons through potionmaking techniques to combine debilitating effects. sorcerer/wizard 7 Elemental Body (all) Each mythic elemental body spell must be learned individually, and you must know the respective non-mythic elemental body spell to learn its mythic version. Elemental Body III. Beast Shape and Elemental Body are transmutation (polymorph) so polymorph rules apply. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. For more information about Paizo Inc. and Paizo products, please visit paizo.com. The elemental caller can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. DESCRIPTION. This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. Pathfinder: Kingmaker. Eyes of the Void: See 60 ft. in darkness, including magical darkness. Spells that can be cast during a single turn have the appropriate icon, as do those that can be cast as a free action or a reaction. 218 School evocation [acid, cold, electricity, or fire]; Level alchemist 2, arcanist 2, bloodrager 2, investigator 2, magus 2, sorcerer 2, wizard 2 Casting Casting Time 1 standard action Components V, S, M (a bit of the chosen element: earth, water, air, or fire) Effect Range personal Target you Duration 1 round/level (D) If this is something you want to do, go for Form of the Dragon. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Water elemental: As elemental body I except that you gain a +4 size bonus to your Strength, a –2 penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. Elemental Body III. When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental into which you change. Spells are closely tied to magic items.Magic items require their creators to know certain spells, and some items—particularly potions, rods, scrolls, staves, and wands—can store and be used to cast or reproduce spells and spell effects. Fire Shield Y: Creatures attacking you take fire damage; you're protected from heat or cold. When you cast this spell, you can assume the form of a Medium air, earth, fire, or water elemental. Elemental Body II Edit Page Content. Spells in Pathfinder: Kingmaker is covered on this page. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. You can also, a number of times equal to your tier, add half your tier to the DC of one spell you cast with an energy descriptor that matches your elemental type (air: electricity, earth: acid, fire: fire, water: cold). You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind. sorcerer/wizard 7 Fire: Your elemental blast causes 1d6 hp fire damage for the next 2d6 rounds. This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. ... Elemental Body I Transmutation . Air elemental: As elemental body I except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. At 12th level, a druid can use wild shape to change into a Huge earth elemental as if using elemental body IV. Wildblooded: Primal. Fire elemental : As elemental body I except that you gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, and a +4 natural armor bonus. Water elemental: As elemental body I except that you gain a +2 size bonus to your Strength, a –2 penalty on your Dexterity, a +6 size bonus to your Constitution, and a +6 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind. This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. Need Help? Enervation Necromancy . Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources. When you cast this spell, you can assume the form of a Huge air, earth, fire, or Water Elemental.The abilities you gain depend upon the type of Elemental into which you change. They also grant immunity to Trip (as in PnP). You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability. This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. The following lists summarize all of the new spells presented in this book, broken down by class. Air elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. The abilities you gain depend upon the type of elemental into which … Elemental Body I Y: Turns you into a Small elemental. Elemental Body III. Wiz 6. School transmutation (polymorph); Level alchemist 6, magus 6, sorcerer/wizard 6; Elemental School air 6, earth 6, fire 6, water 6. Pathfinder: Kingmaker is no exception, with 11 out of the 16 classes having access to magic in some form or another. The abilities you gain depend upon the type of elemental into which you change. Elemental Body (Su): Some nice resistences, but you already get them from Elemental Body IV. Spells in Pathfinder: Kingmaker is covered on this page. Your mindset changes so that you relish combat and you can't cast spells, even from magic items. For instance, Elemental Body I gives a list of different changes dependent on which type of elemental I change into: If the form you take is that of a Small fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. DESCRIPTION. Sorcerers use spells in battle. Air elemental: As elemental body I except that you gain a +2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus. ... Sep 19, 2019 @ 9:22am Originally posted by andrelo_st: I just don't understand purpose of Elemental Body if the loss of ability to cast spells was intended. Learn more. 3 times per day its wearer can peer into it to cast true seeing as a 20th level wizard. Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus. School transmutation (polymorph); Level sorcerer/wizard 7. A spell is a one-time magical effect. In addition, you add Acrobatics (Dex), Fly (Dex), Knowledge (planes) (Int) to your list of class skills. - Elemental Body polymorph forms now allow spellcasting, as in PnP (when in humanoid form). Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus. A spell is a one-time magical effect. Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. The elemental caller gains a number of ranks at each level equal to 2 + Int modifier. Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced paladins and rangers) The abilities you gain depend upon the type of elemental into which you change. This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air elemental, Huge earth elemental, Huge fire elemental, or Huge water elemental. - Elemental Body: tbh I like this one more than beast shape, because of perfect flying speed, burrow speed, swim speed and ability to burn up your grease spells (ask if your DM allows spell casting as elemental, mine does) - Greater False Life: 2d10+7 HP for you. You can only be affected by one polymorph spell at a time. This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. When taking the form of an elemental, the druid’s wild shape functions as elemental body I. Elemental body is a polymorph subschool spell. The elemental caller can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. This influence comes from an elemental outsider in your family history or a time when you or your relatives were exposed to a powerful elemental force. A spell is a one-time magical effect. This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced paladins and rangers) Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. Earth elemental: As elemental body I except that you gain a +4 size bonus to your Strength and a +5 natural armor bonus. Air elemental: As elemental body I except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). Cast Time: ?? Cast: The number of actions required to Cast the Spell are listed here. Pathfinder Savant Requirements: Magical Aptitude, any one item creation feat, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 5 ranks and the ability to cast 2nd level spells. School transmutation (polymorph); Level sorcerer/wizard 6. At 8th level, a druid can also use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. This spell has your element's trait. Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. In addition, other spells that change size have no effect on you while you are under the effects of a polymorph spell. Elemental Touch Source Advanced Player's Guide pg. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. I just don't understand purpose of Elemental Body if the loss of ability to cast spells was intended. Cast: The number of actions required to Cast the Spell are listed here. Spells; Elemental Body II Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. You can cast spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells on page 302). This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. You can only have one of those effects active at a time. And, of course, the rule on polymorph you were concerned about (which also references Wild Shape):. Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and; Divine (cast by clerics, druids, and experienced paladins and rangers); Some spellcasters select their spells from a limited list of spells known, while others have access to … School transmutation (polymorph); Level sorcerer/wizard 7; Domain air 7, earth 7, fire 7, water 7; Elemental School air 7, earth 7, fire 7, water 7. Posted on November 22, 2018 Author Proxies123 Tags body , cast , Elemental , form , Pathfinder … You also gain darkvision 60 feet, and the ability to earth glide. Form of the Dragon II. Elemental Body III. This spell has your element's trait. Benefit: Choose one energy type: acid, cold, electricity, or fire.You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type. You can only have one of those effects active at a time. Beast Shape and Elemental Body are transmutation (polymorph) so polymorph rules apply. Bloodline Arcana: This limits your versatility, but it gives you quite a bit of extra damage. Roll20 uses cookies to improve your experience on our site. Elemental Body (Su): Some nice resistences, but you already get them from Elemental Body IV. 7 - Summon Elemental, Greater (Air) Conjuration. At 16th level, a druid can use wild shape to change into a Gargantuan earth elemental. Spells; Elemental Body II Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. Weapon and Armor Proficiency: The elemental caller is proficient with all simple weapons, with light armor, but not with shields. A spell is a one-time magical effect in Pathfinder: Kingmaker. With a flick of your wrist, you fling a chunk of your elemental matter at your foe. School transmutation (polymorph); Level sorcerer/wizard 6. School transmutation (polymorph); Level sorcerer/wizard 6. Water elemental: As elemental body I except that you gain a +2 size bonus to your Strength, a –2 penalty on your Dexterity, a +6 size bonus to your Constitution, and a +6 natural armor bonus. Earth elemental: As elemental body I except that you gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. School transmutation (polymorph); Level alchemist 6, magus 6, sorcerer/wizard 6; Elemental School air 6, earth 6, fire 6, water 6. When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. You also gain darkvision 60 feet, and the ability to earth glide. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). School transmutation (polymorph); Level sorcerer/wizard 4, Components V, S, M (the element you plan to assume). The elemental caller gains a number of ranks at each level equal to 2 + Int modifier. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. Bug fixes: - Wings (and fly, air walk) now to grant immunity to ground spells, such as: Grease, Obsidian Flow, and Tar Pool. Granted Powers: You gain Elemental Channel as a bonus feat, even if you do not meet the prerequisites. In addition, other spells that change size have no effect on you while you are under the effects of a polymorph spell. With a flick of your wrist, you fling a chunk of your elemental matter at your foe. School transmutation (polymorph); Level sorcerer/wizard 5. I just don't understand purpose of Elemental Body if the loss of ability to cast spells was intended. Elemental Movement (Su): You wither gain a cool new movement type, or you get really fast. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form. 1 Level 0/Cantrips: 2 Level 1: 3 Level 2: 4 Level 3: 5 Level 4: 6 Level 5: 7 Level 6: Bomber Eye Cure Light Wounds Enlarge Person Expeditious Retreat Fire Belly Reduce Person Shield Stone Fist Targeted Bomb Admixture True Strike Aid Barkskin Bear's Endurance Blur Bull's Strength Cat's Grace Cure Moderate Wounds Delay Poison Eagle's Splendor False Life Fox's Cunning Invisibility Owl's … You also gain swim 120 feet. You also gain swim 120 feet. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability. You call upon the power of the planes to transform into a Medium elemental battle form. DESCRIPTION. Pathfinder: Kingmaker > Guides > ... 6 - Elemental Body III (Air) Transmutation. The abilities you gain depend upon the elemental. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. So, if you choose a body of fire, elemental body is a fire spell. A spell is a one-time magical effect. Beyond the spells presented in the Core Rulebook exist countless more mystical discoveries and the secret tricks of spellcasters arcane and divine. Earth elemental: As elemental body I except that you gain a +8 size bonus to your Strength, a –2 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. Otherwise, go for Beast Shape. Spells. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—. Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus. And, of course, the rule on polymorph you were concerned about (which also references Wild Shape):. The chimera gives up 10 feet of fly speed, but is otherwise better than a medium dragon as a combat monster. School transmutation (polymorph); Level sorcerer/wizard 5. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. Weapon and Armor Proficiency: The elemental caller is proficient with all simple weapons, with light armor, but not with shields. Spells that take longer to cast list the time required, such as “1 … The use of magic is a popular mechanical choice in the Pathfinder RPG. - Scrolls for new spells, placed near similar level scrolls in vendor tables. Material Component: A bit of the element in question from a plane other than the one where the spell is being cast. The chimera gives up 10 feet of fly speed, but is otherwise better than a medium dragon as a combat monster. 1 Level 0/Cantrips: 2 Level 1: 3 Level 2: 4 Level 3: 5 Level 4: 6 Level 5: 7 Level 6: Bomber Eye Cure Light Wounds Enlarge Person Expeditious Retreat Fire Belly Reduce Person Shield Stone Fist Targeted Bomb Admixture True Strike Aid Barkskin Bear's Endurance Blur Bull's Strength Cat's Grace Cure Moderate Wounds Delay Poison Eagle's Splendor False Life Fox's Cunning Invisibility Owl's … When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, and a +4 natural armor bonus. Air elemental: As elemental body I except that you gain a +2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus. Fire elemental: As elemental body I except that you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You also gain swim 60 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water. You also gain fly 120 feet (perfect). Bloodline Arcana: This limits your versatility, but it gives you quite a bit of extra damage. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect. The Hypertext d20 SRD™ is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy. This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental. This ability and elemental spells replace the bonus feat gained at 1st level, armor training, and armor mastery. So I have not grok'ed the Elemental Body spell. When you cast this spell, you can assume the form of a Medium air, earth, fire, or Water Elemental. When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). School transmutation (polymorph); Level sorcerer/wizard 6. Elemental Body II Edit Page Content. Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus. Elemental Body spells II, III, and IV say ‘As elemental body I except’. While in this form, you gain the corresponding trait and the elemental trait. At 13th level, the elemental savant can emit an aura that causes the blood of creatures within the aura to ignite upon contact with air. The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. Casting Progression: All but 1st level Spells given: Any (foreign spells are considered one level higher) at each Prc level beyond the first False Life, Greater: Gain 2d10 temporary hp + 1/level. An elemental shaman must spend 1 hour each day in a trance-like meditation on the mysteries of elements to regain her daily allotment of spells. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com You also gain swim 60 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water. Relevant rules: Wild Shape "functions like "the beast shape I spell, except as noted here.". Form of the Dragon II. Water elemental: If the form you take is that of a Small water elemental, you gain a +2 size bonus to your Constitution and a +4 natural armor bonus. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form. According to the SRD : When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. The abilities you gain depend upon the type of elemental into which you change. School transmutation (polymorph); Level sorcerer/wizard 7. Note that, with the exception of the antipaladin's full spell list, the lists here summarize only new spells from this book. The power of the elements resides in you, and at times you can hardly control its fury. sec. Water elemental: As elemental body I except that you gain a +4 size bonus to your Constitution and a +5 natural armor bonus. Enlarge Person, Mass ... and more skilled in combat. The abilities you gain depend upon the type of elemental into which you change. Elemental Body I is a spell in Pathfinder: Kingmaker.. Elemental Body I Information. The abilities you gain depend upon the type of elemental into which you change. Spells are closely tied to magic items.Magic items require their creators to know certain spells, and some items—particularly potions, rods, scrolls, staves, and wands—can store and be used to cast or reproduce spells and spell effects. However, Dragons can cast spells, so I would assume that you can also cast spells whil polymorphed. Posted on November 22, 2018 Author Proxies123 Tags body , cast , Elemental , form , Pathfinder , wild [citation needed] Spells can also be infused with poisons through potionmaking techniques to combine debilitating effects. You have hands in this battle form and can … Fire elemental: As elemental body I except that you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity and a +3 natural armor bonus. A spell is a one-time magical effect. Elemental Body I. Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. The abilities you gain depend upon the type of elemental into which … The abilities you gain depend upon the elemental. Relevant rules: Wild Shape "functions like "the beast shape I spell, except as noted here.". Water elemental: If the form you take is that of a Small water elemental, you gain a +2 size bonus to your Constitution and a +4 natural armor bonus. An elemental blade only gains spells from his elemental school (see Elemental Spells). Earth elemental: As elemental body I except that you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus. Flame: At 5th level, the elemental savant gains a +2 damage bonus on all spells and effects that deal fire damage. This is the Pathfinder class. Range: 10m. The abilities you gain depend upon the elemental. The abilities you gain depend upon the type … School: Transmutation. Roll20 uses cookies to improve your experience on our site. Those affected can use a full-round action to extinguish the flames and negate this additional damage.

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