Create a whip made of poisonous centipedes. Temporarily suppress an affliction or condition. Cause a spirit inhabiting a creature or an object to go dormant. When allies cast your spirit's spells, they gain other bonuses. Frees one or more creatures from paralysis or. Treat the terrain you are in as a favored terrain for the spell's duration. Increase your attacks of opportunity per round. Eidolon cured 1d10 damage +1/level (max +5). Roll twice and take the higher roll when using certain mental skills. Target loses its body's natural ability to breathe automatically. Give your familiar the shape of another animal. Take the form and some of the powers of a Small or Medium vermin. Move instantly from one plant to another of the same kind. Targeted creature may not positively influence anyone. You can talk to plants and plant creatures. Distract and fatigue the target with a creature from its nightmares. Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect. Ally rerolls a save against charm or fear. Creatures are shaken and take Wis damage. Make a normal item into a masterwork one. Grieving target can take no actions and is denied its Dex bonus. Traveller SRD –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Fills area with negative energy, making undead stronger. As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Animal gains the combat training general purpose. Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. Communicate with multiple sleeping creatures. You and an ally gain attack and AC bonuses. Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. Created pillar heals 2d8 + 1/level (max +20). Reveals how near death subjects within 30 ft. are. If subject doesn't attack you it receives a penalty. Ranged attacks against you have 20% miss chance. Reduce the berserk chance of a construct. Mimics conjuration below 4th level, but only 20% real. | The Modern Path SRD Captivates all within 100 ft. + 10 ft./level. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. New Pages On a critical hit, treat the save result as one degree worse. +4 Str and Dex, +2 bonus on trip attacks. One ally/level polymorphs into chosen animal. Target gains paladin abilities for 1 round/level. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. You may target one creature for every four of your caster levels. Cures 3d8 damage + 1/level, affects 1 subject/level. Keeps eavesdroppers from overhearing you. Pages in category "Evocation spells" The following 25 pages are in this category, out of 25 total. 9th Level Attacks that miss are redirected back to the source of the attack. | OGN Articles Subject can absorb energy damage and enhance melee attacks with it. Permanent illusion, includes sight, sound, smell, and thermal effects. You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Cone of ice slivers deals 1d6 cold/level. Turn yourself into a creature of semisolid sound. Target becomes nauseated and causes nearby creatures to become fascinated. Illusory double can talk and cast spells. You take the form and some of the powers of a Tiny or Large animal. Your arms lengthen, giving you extra reach. Calls down lightning bolts (3d6 per bolt) from sky. Restores life to subject who died as long as one day/level ago. Reset Class Filters, Cantrips / Orisons Check All / Uncheck All, Abjuration Allies can hustle without penalty while you sing or chant. A comprehensive list of all official Evocation spells for Fifth Edition. Target is treated as a favored enemy type of your choice. Kills, paralyzes, weakens, or dazes nonevil subjects. A universalist wizard can prepare spells from any school without restriction. You respond to an attack by briefly becoming vaporous and insubstantial. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. Create an expanding glow that heals allies within it of 1 hp of damage. Flying balls of lightning deal 3d6 electricity damage each. One natural weapon gets + 1/four levels (max. Transfer a scroll's power to the target; the scroll is then triggered as. Occult Adventures Ray deals 1d8/two levels damage (more against undead). +2d4 bonus on failed attack roll or skill check. Brings dead subject back in a random body. Gain 1d10 temporary hp + 1/level (max +10). Create a comfortable shelter made of webbing. Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. Subject within range of your bardic performance can take an action. Sheet of ice slowly spreads outward on a horizontal surface. Invisible floating eye moves 30 ft./round. Inflict touch spell upon creature that attacks you. You create a larger and far more menacing version of yourself. Creatures forget details about you and conversations with you. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. Targets take fire damage; orcs get +2 Strength. Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). Gives +2 bonus on attack rolls, saves, skill checks. They are often found in the company of armies or as part of a military unit, as their skills are invaluable on the battlefield. Target is sickened while viewing trigger. One natural weapon of subject creature gets +1 on attack and damage rolls. You take no falling damage, move 60 ft./round while falling. Smited creature takes damage when it attacks. Causes the target to ignite in a violent burst of flame. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature’s spell resistance and take the better result. Free yourself from enchantments and paralysis effects. Sorcerer/Wizard Armor or shield gains +1 enhancement per four levels. Adamantine bullets intercept firearm attacks. | Dungeon World SRD Tendril of ectoplasm grapples a creature and tethers you to it. Enables you to speak to elementals and some creatures. Creates a small pocket of air around your head or an object.
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